Hello. I think it’s time to add the third nation to the T0 Soviet nation. Why is it time?
Each nation has 3 units
1) OKW = Sturmpioneers, Voksgrenadiers, Kübelwagen Military Car, RW 43 8.8cm Anti-Tank Rocket Launcher and MG 34 Heavy Machine Gun. = 5 Unit
2) Wehrmacht = Pioneers, MG 42 Heavy Machine Gun and Panzergrenadiers. = 3 unit
3) USA = Rear Echelon Troops, Riflemen, M1 81mm Mortar and Sanitary Truck. = 4 unit
4) British = Infantry Section, Vickers Heavy Machine Gun, Universal Carrier and "British Medic Squad. Which will add to the game Winter Balance Preview" = 3 + 1 New unit = 4 unit
5) Soviets = Combat Engineers and Conscripts = 2 units.
Simply put on all nations in T0:
1) OKW = 5 unit (Unit Truck sWS does not count)
2) Wehrmacht = 3 unit + Doctrine commanders
3) USA = 4 Unit + Doctrines
4) British = 3 + 1 new = 4 units
5) Soviet = 2 Unit
I think it's time to give one or two more units at the main headquarters. (T0).
There are two options:
First option. ZiS-6 truck
The second option. Commissar
and Please do something with the "PPSh-41 Assault Set" Ability "Hurray!" and specifications with SVT-40.
1) After improvement PPSh-41 for Conscripts
"HURRAH!"
SVT-40
Comments
npuBeT Ha9|. You bring up some interesting ideas, however, I believe you are not making a fair comparison. Wermacht and Soviets are designed in such a way that construction is an integral part of the way they are played. For the US Forces and British Forces you simply do research to go up the tiers, but nothing is available to them at t0 which is what you are discussing. If you want to make a fair comparison you need to compare the other armies to Soviets with either a Special Rifle Command constructed or a Support Weapon Kompaneya. For Wehrmacht with the Infantrie Kompanie built and you can reduce Wehrmacht's unit count from 3 to 2, since Panzergrenadiers are locked behind Battle Phase 1 (this would make them t1 not t0, if I am correct).
These 3 t0 buildings are all fast and easy to build and decide the various paths you want to take with these 2 factions and add versatility in tactics to the armies. And if you count the extra units these buildings provide into your count of units, you will find they match or exceed the other armies in terms of unit count.
Thank you
I doubt that your idea has a connection with reality. Soviet have the most extensive set of units to start the game.
Regarding the Soviet ones for the upcoming changes, I would note the price for improving the recruits. After the nerf, an upgrade of up to 7 people should correspond to the price-quality ratio.
Changing the armor of the IS-2 will hurt the fraction painfully, maybe this change should be reviewed?
Only Ost & Soviet have 5 buildings
The West armies dont build building, they get various units in HQ, so they have 4.
Funny that Soviet used to has the least unit type. Tier 1-2 cost 50fuel, they used only Cons in early game.