Luftwaffe Supply Doctrine
Mobile Defense Doctrine
Conscript Support Tactics
Guard Rifle Combined Arms Tactics
Reserve Army Tactics
Soviet Anti-Infantry Tactics
Soviet Industry Tactics
Soviet Shock Army Tactics
Tank Hunter Tactics
Barbed Wire for Mainline Infantry
With a number of infantry units gaining barbed wire through specific commanders, the build time for mainline infantry to build wire is being increased.
This change will move Officers in-line with other mobile infantry units that can recrew team weapons.
Open-Topped Half-Tracks - M5 Half-track and M3 Half-Track
The following change will allow large half-tracks to be garrisoned with small-sized team weapons and snipers. This will give players the option to safely retreat into these vehicles as needed.
While the previous changes helped reduce the impact of plane crashes, they did not stop hostile planes from wiping out squads on the opposing side due to their ability to crush. The following change fixes that issue.
Air Resupply Operation
The following change to this ability gives the player more control over where the items will land.
Assault is being adjusted to match other infantry combat boosts. The accuracy bonus is being reduced in exchange for received accuracy. The cost of the ability is also being increased due to the recon planes which no other infantry combat boost has.
While the Assault Section is a potent squad, its lack of tools to close with the enemy in late game scenarios makes it difficult for them to operate. The unit is being given a smoke grenade to allow them to assault positions. No.77 WP Grenade range has also been increased to match other damage over time grenade abilities.
British M10 and M5 Halftracks
With the changes to Lend-Lease, the M10 and M5 for the British faction have received a self-repair ability to help keep these units on the field without the need for Royal Engineers.
The following change will stop unwanted movement of the AVRE's turret when the unit is not on hold-fire.
As with other heavy tanks, the Crocodile is having its CP requirements reduced to arrive slightly earlier.
The extra grenade range at veterancy is being reduced. Similar to Panzergrenadiers, the extra range made the gammon bomb too potent, particularly against team weapons, even when suppressed. Gliders have also been adjusted to allow for the production of Commandos.
Concentrated Fire Operation
Concentrated Fire Operation has been modified to be somewhat similar to Railway Artillery with the first shell being pin-point. However, unlike Railway Artillery, 25 pounder shell will now saturate the target area rather than additional super heavy shells.
Early Warning's ability to light up all front-line sectors made it very efficient, particularly in large game modes with minimal input. The changes below will make Early Warning a choice of which area they want to target.
Minor changes will make the Forward Assembly more user friendly and resource efficient as one will not need multiple Assemblies for the Forward Observation Post and healing. Advanced Assembly is also having its cost adjusted to make it less manpower heavy and similar to the Soviet Repair Station in terms of cost.
Forward Observation Post
The Forward Observation Post has received a significant number of changes to improve its capabilities. Artillery Barrage has been removed for Air Dropped Medical Supplies due to Strafing Run and Artillery Cover already being available. Strafing Run has also been modified to be mainly a suppression ability. The ability is now also available earlier, though the late-game off-maps are locked behind tech.
Hawker Typhoon Attack
The following change will make the rockets of the Hawker more reliable. Currently the Hawkers overshoot their targets by a considerable margin. The Hawker cannons have also been improved to cause more damage to infantry given how there is only one AI plane in the ability.
The following is mainly an aesthetic change to have airdropped gliders producing units based around Commandos. A mortar has been added, however, to give UKF players more options.
Hold the Line
Hold the Line is being adjusted to be cheaper due to its very expensive nature. In exchange, only a maximum of two attacks per sector are allowed and the rocket planes now will only attack vehicles.
Improved Fortifications has been modified to provide different bonuses for the emplacements. These changes will give Mortar Emplacements and 17 Pounders new abilities that do not impact their survivability against direct attacks, but allow them to debilitate/force away certain unit types that are within range.
The Land Mattress has been adjusted to be more mobile on the battlefield, which should make escaping off-maps easier and gain veterancy faster. The white phosphorous barrage cost has also been reduced to match its performance.
M3 Resupply Halftrack
The M3 Halftrack is having its CP requirement reduced to better match its performance and timing. The weapon rack restriction has also been removed to incentivize the use of the half-track. Furthermore, with the recent change to the weapons that the M3 can drop, we are changing it so only the owning player's units can receive weapon upgrades.
Entire squad now carries Lee Enfields that excel at mid to short range with 60% moving accuracy.
DPS at ranges 0/10/15/20/25/30/35: 6.2/4.73/3.53/2.87/2.39/2.00/1.686
Has Sprint ability. 15 munitions
To give the British players an option of going for a heavier Sapper squad early on with its commander, Recovery Sappers are now available from the start of the match.
Royal Engineers - All Variants
Due to the limited number of Royal Engineers that are deployed to act as a snare squad, the HEAT grenade is having its recharge time reduced.
Tank Hunter Infantry Section
Tank Hunter Infantry Sections have been adjusted to be better against vehicles by not being dependant on cover for their AT weapons. Their veterancy has also been adjusted to be geared towards fighting vehicles.
Vickers K Light Machine Gun
To differentiate this weapon from the Bren Light Machine Gun, the Vickers K is being tuned to a weapon capable of fighting at medium and short-range that can also be fired on the move.
105mm Artillery Barrage
Since off-map abilities cannot be targeted in the base sector, the amount of munitions needed for additional shells has been reduced. Previously, the requirements were put in place as it could destroy the entire US base at a certain level. The number of shells will be lower than the old values, but it will be easier to max out the artillery barrage.
280mm Off-Map Rocket Barrage
The increase in penetration will ensure that the Off-Map Rocket Barrage found in Firestorm can destroy howitzers. Previously, the rockets could deflect off the gun and fail to kill it.
Buildable 20mm Flak Emplacement
The following change makes the Flak Emplacement on-par with other defensive structures. Population has also been decreased due to its lack of durability and role as a defensive building.
The following change somewhat compensates for the lose of Artillery Flares in the commander, while still having some counterplay against its reconnaissance ability unlike the old ability.
The Command Tiger changes focus on improving vehicles with no penalty to the Tiger itself. The unit has also had its CP requirements reduced to match other heavy tanks that have had a CP reduction.
Early Warning Flare Traps
The deployment time of Early Warning Flare traps is being reduced to make using the ability less time consuming.
The repair rate of Emergency Repairs is being reduced while the duration is being increased to make the repairs take longer, but restore the same amount of hit points. The ability restored hit points too quickly and got vehicles back into the fray after an incredibly short period of time, in comparison to most other repair abilities.
For the Fatherland
The duration of For the Fatherland is being increased while the combat speed bonus is being removed to match other infantry combat boosts.
Heavy Fortification and Field Defenses
The following change was done to give more options to players in terms of their field defenses and to allow the Fortifications commander to retain all its defensive options, while gaining another ability in the form of 'For the Fatherland'.
Incendiary Munitions for Le.IG
The cost of the incendiary rounds are being reduced to be a more viable option when compared with the standard HE barrage.
Jaeger Light Infantry
The following change to veterancy is to keep the King Tiger's turret relatively slow. Previously, the old bonus did not apply due to a bug. The pintle cost has also been moved in line with other tank pintles.
The Le.FH's counter barrage ability has been removed and replaced by Airbust Shells. The old ability could cover a massive area and pressure any artillery unit on the map with minimal input. The Airburst Shells are an option meant to allow the Le.FH to force away massed infantry assault, or cover a wide area with debuffing shells.
The following change will make the Opel Blitz more vulnerable to attack from infantry units and machine guns when caught out of position.
The gun health of the Pak 43 is being increased to make the weapon more difficult to destroy, though the weapon will still be vulnerable to decrewing. Penetration has also been increased to match other heavy ATGs.
Radio Silence is receiving significant adjustments. Its speed bonus is being limited to only activate when units are out of combat. We still want to maintain the ability's purpose of hiding units from the mini-map as it fits with the commander theme and provides a different sort of effect compared to most other abilities. We do want to add counterplay, however, with the ability now giving a warning to all players when the ability activates.
The 221 is having its veterancy requirements lowered. Previously it took too long for this unit to gain veterancy, even when near front-line troops.
The Officer Forced Retreat has been modified to place a penalty on the squad, rather than improving the performance of nearby enemies.
Due to the high cost of Sturmpioneer which leads to only a maximum of two squads being produced at best, the flamethrower is losing its exclusive nature. Players can now choose either to go with the flamethrower for anti-cover and anti-garrison work, or the Panzerschreck to deter vehicles.
The Sturmtiger has received changes to prevent the vehicle from being decrewed when reloading. It was too punishing in larger game modes when the veterancy of the Sturmtiger could be removed due to stray artillery shells or rockets. The rocket of the Sturmtiger has also received changes to help prevent it from colliding into terrain
Thorough Salvage is a fairly weak ability that offers only benefits in select circumstances where there are objects to salvage. We are giving the ability an additional option to allow OKW more repair options early on, allowing their Sturmpioneers to take on other tasks.
Valiant Assault is having its offensive power reduced to lower the power of veterancy infantry under its influence. To compensate, squads will be more difficult to hit when the ability is active.
Zeroing Artillery has been adjusted to be cheaper which should see the ability used more. Like other overwatch abilities that track their targets, however, there will now be a warning on the mini-map of the area that it covers.
Assault and Hold
Assault and Hold is having its offensive power reduced to lower the power of veterancy infantry under its influence. To compensate, squads will be more difficult to hit when the ability is active.
The Assault Officer is having its reinforce cost reduced to better reflect the squad's lack of combat power for its timing when compared to other officer squads. The squad is also gaining increased vision radius to provide support without needing to be on the front-line.
To encourage the use of this ability which requires fuel, a reload bonus is being added to allow vehicles to make an aggressive push.
Command Panzer IV
The Command Tank has received a number of changes to emphasize the unit's support role and allow it to come at an early timing.
The following changes will make the bunkers more efficient as platforms to rally a defense around and as repair stations.
Counter Attack Tactics
To promote this ability's use, Counter Attack Tactics will now allow squads to decapture territory quickly. This will make the ability more potent in the later stages of the game when most territory points are under a player's control.
The following change prevents the Elefant from being capable of self-sighting.
Forward Resupply Station
This is a new ability which allows Ostheer to establish Forward HQs that focus on maintaining nearby vehicles. Repair Bunkers were added to this ability for when there is a lack of garrisons.
Grenadiers and Jaeger Command Squad
The range at which Grenadiers and the JCS can be detected by non-detector units have been increased. The reason for this change is to make it harder for mainline infantry that are available in numbers to remain completely hidden compared to specialists like MG 42s and Panzergrenadiers.
Grenadier Jaeger Light Infantry Package
Given the frailness of Grenadiers who rely on fighting at range, the G43 upgrade was often a downgrade to the unit, especially in late game scenarios against most infantry squads. To compensate for this weakness, the Jaeger Light Infantry Package will now provide a survivability boost to Grenadiers and also give them a standard Grenade for offensive and defensive use.
Hulldown is being adjusted to no longer require infantry. This will make the ability easier to use as a tank can find a good position to set-up without needing to wait for an infantry squad.
JU-87 Suppression Loiter
The JU-87 Anti-Infantry suppression strafe is having its cost reduced due to its mediocre anti-infantry damage and reliance on a single plane unlike most other loiters.
Luftwaffe Field Officer
Added to the Luftwaffe Supply Commander, the officer acts as a variation of the Artillery Officer with the same stats, but with different abilities.
Mobile Observation Post
Mortar Halftrack Incendiary
The cost of this ability is being reduced to better match its performance when compared with the standard mortar barrage.
Ostruppen have been adjusted to have their early game power reduced. This change will allow units like Infantry Sections to win versus Ostruppen early on in ranged battles and make them less potent against units in mid-range cover wars. Their late game has been improved, however, by having a more potent LMG that arrives earlier.
Panzer Grenadier Support Package
The initial cost of the upgrade is being reduced because two of the three abilities provided already require additional munitions to function. Rudimentary Repair is also seeing a boost to make repairing somewhat viable and worth the cost of pulling the Panzer Grenadier squad from the frontline.
Panzer Tactician is gaining a slight delay to its activation to make it slightly harder to instantly block line of sight against anti-vehicle weapons.
Due to the late CP timing of the Puma which is geared to fight vehicles, its build-time is being reduced to allow it to arrive onto the battlefield sooner.
The number of squads it can grant is being lowered. In exchange, Relief Infantry will provide other boosts such as improvements to build-times and reinforcement speed. Cost and CP requirements have also been adjusted to reflect these changes.
To make it more difficult to enter areas being protected by Sector Artillery, the delay of the first shell being launched when a target has been sighted is being reduced.
Vehicle detection is having its cost reduced to match other mini-map detection abilities.
Strategic Bombing Run
To give the StuG E more utility, the unit is gaining a smoke barrage to cover assaults. An anti-infantry machine gun can also be added to provide additional firepower.
Stuka Close Air Support
Stuka Incendiary Bombing Run
The Incendiary Bombing Run is being adjusted to be more lethal against infantry by increasing how fast the damage will accumulate when one is standing in the flames.
Team Weapon Supply Drop
The Tiger is receiving a CP reduction along with the majority of other heavy tanks. The unit is also regaining some of its scatter bonus at veterancy that was removed in a previous patch to improve its AI performance.
The following change puts the Tiger Ace's cost on-par with other super heavy tanks such as the King Tiger.
Vehicle Crew Repair
The 120mm mortar is having its delayed HE rounds have less scatter to improve its effectiveness against stationary targets. The AOE radius has been reduced to focus this ability into a primarily bunker-busting role rather than as an infantry killer.
152mm Howitzer Strike
Advanced Fortifications is having a defensive bunker added to the ability to improve the defensive options of the Soviet Army.
The timing of Airborne Guards is being improved. Their Assault Package upgrade has also been modified to make the unit a potent ambush unit with many abilities, rather than a lighter Shock Troops unit.
Air Supply Drop
Armored Vehicle Detection
This ability has received a major change to promote its use. By allowing tank guns to track vehicle targets for a short period of time, it should allow Soviets to maintain line of sight on vehicles for additional follow-up shots.
Assault Guards have been heavily adjusted to be a standalone unit that does not require an M5 to bring the squad to the battlefield. They will now have two upgrade paths they can choose from to fulfill certain battlefield roles. Their abilities and veterancy has also been adjusted to make the unit stand out from other units in the Soviet army.
B4 203mm Howitzer
The B4 has received significant changes. Its shells will now be focused around three powerful shells that are fired every 8 seconds after the first shot. This makes the B4 have more alpha damage than the ML-20 and make it better at smashing infantry assault. While the unit has less potential against armored vehicles, we believe this change will make the B4 a more viable unit that is not as reliant on RNG to perform.
Conscript Assault Package
Conscripts are gaining another submachine gun to their PPSh-41 upgrade to reinforce their role as cheap close-quarter combat troops, rather than having an equal mix of rifles and SMGs.
Conscript Repair Package
Conscript Repair Package is being renamed and adjusted to allow Penals to repair vehicles. This should make this commander ability more useful for Penal Battalion builds.
Fear Propaganda has been adjusted to make the start of the ability more reliable with a guaranteed chance of a slow.
For the Motherland
For the mother Land has had its bonus changed to match other infantry combat boosts.
The timing of the Forward Headquarters is being pushed back slightly to make it harder to immediately lock out an area of the map in the early game.
IL-2 Rocket Run
Given the high damage of this ability, we are lowering the penetration of the ability to make the ability less potent - particularly against the heaviest tanks that have limited mobility. Players will now need to set up the rocket run to hit the rear of hostile vehicles to deal high amounts of damage.
IL-2 Sturmovik Strafing Run
The Advanced Warfare Commander Strafe is being adjusted to provide reliable damage within a target area. Cost has been adjusted to reflect the ability's power, and its potency against soft targets.
The IS-2, like other heavy tanks, is seeing its CP requirement reduced. Furthermore, its experience requirements are being lowered to be closer with the veterancy requirements of other heavy tanks.
The KV-1's damage reduction has been removed for raw hit points to increase the amount of time the unit needs to be repaired. Population has been increased to better reflect the unit's performance and the hulldown bonuses have been slightly reduced to retain the number of shots required to kill a KV-1 due to its increased number of hitpoints.
To give the ML-20 some utility, the unit is receiving a Creeping Smoke Barrage that will not share a cooldown with the main barrage. This will give Soviet players the ability to block LOS from long-range and give the ML-20 some use when the primary barrage is on cooldown.
Partisans - All Variant
Partisans have received significant changes to be more potent after their initial shock value and have been merged into a single unit. This comes through the changes to abilities and improvements to the Concussive Trap.
PMD-6 Light Anti-Tank Mines
Rapid Conscription is being adjusted. The number of squads it can grant is being lowered. In exchange, Rapid Conscription will provide other boosts such as improvements to build-times and reinforcement speed. Cost and CP requirements have also been adjusted to reflect these changes.
The following change puts Shock Troops inline with other Red Army elites.
The following change is to delay the SVT Rifles to put this upgrade's timing on par with other weapon upgrades.
ZIS-6 Cargo Truck
The 240mm Barrage is being adjusted to allow it a guarantee kill on howitzers. The pin-point accuracy of the first shell will allow it to pressure team weapons and force enemies to move from the center of the target zone. Cost has also been reduced due to how slow additional shells fall aftwards.
Advanced Infantry Equipment
Fired-Up has been combined with Advanced Infantry Equipment to make room for the M3 Half-Track. The flamethrower for Rear Echelon will also improve the unit's durability due to how few Rear Echelon are fielded.
The cost of Covering Fire has been reduced to better reflect its performance of trading the squad's DPS to force a debuff on another unit.
Combined Arms has been adjusted to no longer allow units to self-sight and have the same timing as other combat boost abilities.
Heavy Cavalry Company Smoke Barrage
The price of this ability is being reduced to better reflect its performance in comparison to items such as Stuka Smoke Drop and Cover to Cover.
IR Pathfinder Barrage
Due to the power of the IR Pathfinder Barrage, the ability has been adjusted to be more in-line with other artillery call-ins, giving players time to dodge.
The M3 is having its medical crates returned to allow the half-track to heal support weapons and provide a support role without needing to load troops into its hold.
M4A3 Sherman 105mm Dozer
The following change improves the mobility and survivability of the unit. Veterancy 1 has also been modified, allowing the Dozer to pressure defenses from afar and giving Armor Company a unit that can help break defensive lines.
M4A3 Sherman 76mm
The Sherman 76mm is seeing its rate of fire decreased to be more in-line with other turreted tanks.
M4A3 Sherman Calliope
To make it easier to eliminate the Calliope when it is caught out of position, the unit is having its health and armor reduced.
M4A3 Sherman E8
The following changes will allow the E8 to scale into the late game with veterancy against heavier vehicles. A tank commander has also been added to give players an option if they want their E8 to focus on anti-vehicle work, or have additional protection against infantry.
The M10 will now reload faster at veterancy as the unit is impacted by wind-down which is not modified by the unit's reload bonus. Flanking Speed has also been improved to allow the M10 to keep pace with even the fastest vehicles in the game, and quickly track targets as it closes in.
Health has been adjusted to allow the Pershing to be repaired faster while retaining the same number of shots required to kill off the unit. HVAP and veterancy have also been improved to improve the unit's capabilities. The reload bonus was improved to compensate for wind-down.
Mortar Half-Track WP Shells
P-47 Anti-Infantry Strafe
The P-47 has been heavily adjusted to be an ability that reliably damages all targets in the area it attacks with a focus being on suppressing targets, while still dealing good damage to infantry targets.
Paratroopers - All Variants
Pathfinders - All Variants
Pathfinders have received adjustments to improve their anti-sniper capabilities. Sight has also been adjusted to make Pathfinders less potent on team weapons, but still having more sight than standard infantry.
The following change will give this ability increase usage in the late game where light vehicles are generally not rebuilt. The capture bonus has been reduced due to the increased number of units that benefit from Raid Tactics.
Ranger starting weapons have been changed to give the unit different combat role before they are upgraded with various weapons. The new profile allows them to engage most infantry at range and differentiate them from Riflemen early-on. Their veterancy has also been adjusted to give them increased survivability earlier.
The dozer blade has been removed from Reserve Armor due to the effectiveness of the 76mm Sherman.
Rifle Company White Phosphorous Barrage
The cost of the White Phosphorous Barrage is being reduced to match other light artillery abilities such as Wehrmacht Light Artillery Barrage and Recon Support's Butterfly bombs.
To bring bring back the mobile repair aspect found in the faction, the WC-51 is gaining a self-repair ability.
Observer mode and replay crashes - workaround fix
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